Image by Sezzles via Flickr Creative CommonsA short while ago author DL Thurston posted a video about gamfication.  In its simplest form, gamification as the use of game design techniques, game psychology/theory and game mechanics to solve problems (including real world issues) and engage audiences. I am fascinated with the idea.  It wasn’t something new to me as  part of my current work involves exploring games as tools for better preparing youth to enter the workforce.  And I am familiar with some of the presentations and work done by Jane McGonigal.

So exploring further, I came across Jon Guerrera’s site where he basically experimented on himself. :) He mapped out areas of his life and skills he wanted to improve and then sought out ways to “gamify” his life and see how effective it was in helping in achieve his goals.  Below are links to how he went about it and what were his results.  I urge you to take a quick read. 

 How to Gamify your Life Part 1 - http://www.livingforimprovement.com/how-to-gamify-your-life-an-experiment-part-1/

Part 2http://www.livingforimprovement.com/how-to-gamify-your-life-an-experiment-%e2%80%93-part-2/

Part 3http://www.livingforimprovement.com/how-to-gamify-your-life-an-experiment-part-3/

But what really caught my attention was some of the technology he was using – an App to track your personal skills…how cool is that?  It is called “Level Me Up” and is loosely based on Malcom Gladwell’s book “Outliers” with the point of reference being that it takes 10,000 hours to acquire expertise in a skill.

Basically, it turns your life into an RPG. 

I’m a n00b Athlete, a Beginner Guitar Player and an Amateur Writer with corresponding “levels” – Level 8, Level 12 and Level 77.  Author NRBrown was rather creeped out about it – treating your own life as a game – and I’m not sure if it will work for my specific motivational needs, but it is at the very least an entertaining way to track skills progress.